Ever-humble Team 4 Game Director Jeff Kaplan signed on for another dev update video, this time running down a review of how the first year of Overwatch in the wild has played out, as well as going into some preview mode of what’ll be happening with the game in 2017. Review points: Lots of iteration on the game as a result of the beta, especially on competitive mode. Ana and Sombra were both released; Ana came in a little underpowered, but Team 4 reacted too quickly to iterating on her, since it may have just been that the community hadn’t gotten used to her quite yet. Consequently, Sombra is not in a perfect spot yet balance-wise, but Team 4 doesn’t want to run the risk of doing with her what they did with Ana, so iteration might be a bit slower. Eichenwalde has been a great success as a new map. Seasonal events
Game director Jeff Kaplan addresses some of the community's most popular discussion topics, including hero balance, progress on Overwatch’s spectator system, and what kind of new hero and map content are in the early stages of development
Competitive Season 1 is coming to a close this week, and with the next couple weeks off we’ll all be preparing for season 2. However, there are a lot of changes coming to how competitive mode will work next season and Game Director Jeff Kaplan made a lengthy video about them. The biggest change will be how skill rating will work. It’s no longer a scale of 1-100 but will be a scale of 1-5000 and split between bronze, silver, gold and up much like how StarCraft and Heroes of the Storm ladder systems work. Top 500 players will now also have a requirement of competing in at least 50 matches. The new tiers will be Bronze, Silver, Gold, Platinum, Diamond, Master, and Grand Master. For all tiers you won’t be able to fall below your tier except for Master and Grand Master ranks. Season rewards will now be based
You know what they say: The world could always use more heroes! On The Payload, your hosts Jimmy, John, and Kevin will look at all things Overwatch: News, Esports, gameplay, and more. Join the boys every Thursday for the live stream, or download our audio episodes Fridays! Overwatch is here and we’re all talking about our experiences with the launch with the full group, including a special guest in Jamerson! Payload brings on Jamerson to discuss the launch of Overwatch alongside the first big tournament for the game post launch happening this weekend March 28th and 29th at the Esports Arena down in Santa Ana, CA. Jamerson will be casting alongside some other incredible casters this weekend at Agents Rising, presented by Dolby and he gives us a unique insight into the Esports scene of Overwatch, where it currently is, its challenges, and where it could be in the future.
You know what they say: The world could always use more heroes! On The Payload, your hosts Jimmy, John, and Kevin will look at all things Overwatch: News, Esports, gameplay, and more. Join the boys every Thursday for the live stream, or download our audio episodes Fridays! In Episode 23, we’ve got a special Overwatch treat! With Kevin gone, we ask Crow (@unlimitedBLACK) to join us to talk about the world and story surrounding Overwatch. There’s a ton to talk about and we did our best to hit it all! News: We have Jamerson joining us as a guest next week! Jamerson is one of the casters for Agents Rising – the largest Overwatch tournament to date with a $10,000 purse. We’ll be getting his thoughts and insights on Overwatch as an esport next week! We have an official release schedule for Overwatch! The final animated short, “Hero,” featuring Soldier: 76
In this update Jeff Kaplan gives us a rundown of some of our favorite topics, and the plans Overwatch has for them. Ranked play has nothing set yet. Still weighing what systems will fit best. The goal is to provide a place for more competitive and semi-pro, yet allowing for the casual just to feel they are progressing. They will be trying to balance a lot of play styles and still maintain decent queue times. It will not be easy to figure how to balance solo queue vs teams. Kaplan recognizes unless you queue as a team many times you will feel that the match making may be unfair. You may feel that it was your team bringing you down. It is always best to play with friends and to choose your own destiny. That said he knows it is not always possible so they are working on balancing it. They are working
Overwatch Game Director Jeff Kaplan posted a news update about the status of the Overwatch Closed Beta today letting players know the status and estimated timeline for a return of the test. Along with the expected balance changes, updates to the planned progression system (initially discussed here), and addressing player feedback, the developers have also been hard at work creating and implementing a new game mode along with new maps to support the new mode. The original plan for the Beta test was to have it up by mid-January but in an effort to have the game at a certain quality standard before resuming testing they’ve pushed the anticipated date to mid-February. This will allow the team to implement the new mode and maps, along with doing additional polish on the progression and rewards systems. They do plan on providing at least one weeks notice before resuming the Beta test so