Kaplan Discusses Evolution of Progression in Overwatch
by JR Cook - 8 years ago show comments
Game Director Jeff Kaplan took to YouTube today to discuss how the team has handled progression systems in Overwatch, and how they’re looking at it going forward. Below, we’ve summarized the key points.
Originally Posted by Jeff Kaplan (Official Post)
Below are paraphrased notes.
- Team hears calls for progression/reward systems and is eager to work on them going forward
- Overwatch has had (and cut) two progression systems already (deemed “total failures”)
- First system
- Similar to a WoW or Heroes talent system that would allow you to customize your hero
- Leveling up would unlock new abilities
- Having to know all heroes and their possible ability variants in a fast-paced game environment was more than the team wanted players to cope with
- Increasing player power with time investment didn’t seem a good fit for the competitive nature of the game
- Second system
- Focused entirely on cosmetic awards
- Each hero had a level, and the more EXP you earned and higher you leveled, the more cosmetic options you’d unlock
- The leveling system discouraged players from switching between heroes due to leveling progress, adversely affecting team gameplay
- Beta should resume sometime between January and February, depending on the work needed on the game
- Team wants to focus on a progression system that doesn’t overly reward players for focusing on one hero
- Team wants the new progression system to “be light, cosmetic, and…a way of thanking you for investing your time”
- Overwatch is not about progression as a multiplayer shooter (unlike WoW or Diablo), but will have some elements of it for players
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